so Guild Wars isn't that bad. in fact its downright fun. i played it awhile before. when they released it they had a free weekend. ive got a couple characters going. the furthest along is the japanese theme. its called a monk slash elementalist. pretty cool class. can heal everyone. can nuke bad guys. so thats pretty versatile. lots of abilities without being overwhelming. apparently if you hit control and space you can tell people what to hit. the graphics are still pretty good. definately better than everquest. and youve gotta love the free to play aspect. nearly everything is instances. the towns are basically shared. the bulk of the world is instanced. which means youre not gonna run into people much. which i think is kinda nice. you can choose to have people around if you want. but there's no constant spam channels when you're in different zones. you can control multiple people at the same time. my level twelve i think monk elementalist has a group of mercenaries. theyve been available since low level. theyre kinda nice. dont have to get people. just click on people and start a mission. good stuff really. anita's been watching me play it. she's been into it as well.
at this point i really don't have any gripes. all i could say is maybe level 20 is the cap. if thats the case im nearly halfway there. well im over that now im 12 already. i wouldn't have expected to have gotten the levels so fast. but its cool. items drop on the ground instead of having to be looted off creatures. combats fast paced but still challenging. i often find my hands full as a healer. but at the same time there is a sense of ease. the third person view is a bit awkward. and basically you get around by clicking on things. there doesn't seem to be any autorun. thats definately a minus. also with the radar system its pretty easy to attack stuff. once youve got the target nearest mob key located life gets easy. you basically smack that and it faces you towards whatever's nearest. then by hitting the space bar your guy charges right to it. catch is that can make him run a long distance. mob homing beacons kinda takes away the challenge. at least the breakneck challenge thats in everquest. but perhaps thats more of a tedium that people came to enjoy. i guess you could say everquest was difficult in ever way, and like Dellmon says, "and we liked it!" it really is true. you won't find any Everquest if you're looking for Guild Wars. but if you aren't hopped up on some hardcore MMO you can enjoy this.
i did notice that they have guilds in guild wars. how surprising is that. they've got an arena system. groups take on each other. at my level you can observe the fights. im kinda concerned at how fast im leveling. if it keeps up like this im gonna be at the cap too soon. and we all know what happens then. some form of aa's. and everybody knows aa's basically suck the lifeblood of a player. and that's no good. but for now the games good. how much entertainment it'll provide remains to be seen. but for now im happy. ive got something to look forward to with that game. a pleasant experience that is gonna be able to be replicated. so i guess thats the best position a game could really hold. that which doesnt annoy you all to hell. one which promises to be fun in the future. i can't say everquest still has that claim. guild wars is undiscovered content for me. i can't believe EQ guild leaders used to force you to keep playing it. trying to keep people in line with loyalty and shit. what utter brainwashing. everyone should stay clear of everquest guilds. and they should stay far away from everquest raiding. in fact once they hit the level cap they should stop playing altogether. there's just not any point to continue. but that's that really. Guild Wars is my current game of choice.
Tuesday, November 24, 2009
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