Tuesday, January 5, 2010

more about mesmers

so as i said i played a mesmer. i haven't quite figured out the class yet. as in, i have no idea how the class works, more or less, yet. i note alot of interupts, which im not very good at timing or anything, as well as some dots, some lifesteals, some energysteals, and neat reverse damage that gets real powerful with the right matchup. for instance my anti spell-casting spell does like 90ish damage a hit, which's massive when you've got 250ish hp on the whole. but, as its a spell oriented thing, i don't think it gets points for melee. none the less, i think its becoming an increasingly moreso merited spell. now, there's the other catch, the 15 energy pricetag, but that can be negated with a quick cast of energy-steal giving you 10 back for a total net spendature of 5. of course you can only do that once every now and then, as the recast on the energy-steal is massive. but still, it's kinda neat. there's also the energy-to-life steal, which acts as a heal/tap, which's nice when the healer's slackin. on top of all this, the heroes, anita, there's also the added bonus of an imp, which's nice. the imp adds some much needed fire dps and just generally kicks ass. basically think fire-spec ele. so its not bad really.

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