http://forums.station.sony.com/eq/posts/list.m?topic_id=164175
apparently they're merging servers over at EQ1. it's a huge change for anyone playing, as they're having a huge influx of a servers worth of folk to their own space. new people means more of everything, the good, the bad, and the ugly. guilds may change pecking orders, some may fold while others thrive. it's always a drama-filled time, and not necessarily in the worst way. charting guilds through server mergers is always interesting. 'course, i haven't been on that game in ages. the same issues seem to plague it; lack of folk around, and lack of things to do, plus stagnation of the play, as well as lack of inspiration in the classes. to me, classes deserve some change-arounds, new abilities and the like, each reset. a classes role should, be redefined each expansion, but certainly each class should remain equally important to a raid and group. that was a failure on the part of the coders, and visiting Fan Faire it was clear the dev's were swamped with work and understaffed for the workload. that and the depressing sight of some of EQ's dregs speaking out for class problems just scared me the hell away from the game. but, reading news of the mergers, i had to pen some thoughts on the game i spent so much time playing. anita and i still talk about everquest sometimes.
anyhow best of luck to anyone currently playing EQ1. that server-merge'll definately shake things up, hopefully your guilds and friends make it through OK, unharmed, and may you meet many new friends and group/guild mates, as well as make it through with relatively few tards. hopefully the mergers will properly address the thinning out of the player base and the problems that resulted, like a useless LFG window, and basically a retreating of all socializing into the guild chat window. it was a sad thing to see in a game that once was so vibrant, to see it all turn into one large digital ghost town. zones sitting unused, empty, and almost ghostly, as they were once full of many vibrant personalities and pixalated adventurers. games like these deserve to be played, and when a game is just not picked up anymore, sometimes the best thing to do is just pull the plug and start from scratch. while folk have invested amazing amounts of time into Everquest characters over the years no doubt, it doesn't make sense to keep piling on content when the dev team is ever shrinking, the budget grows smaller, and the offerings each year turn more and more into something that isnt enjoyable or really playable. when the spark is gone from the game, then let it end. but, it seems, the gerbil still spins the wheels over at EQ1.
Friday, August 13, 2010
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